Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines
C**E
KINDLE SOFTWARE BUGs (still - after alllllllllll these years? REALLY?)
KINDEL's software BUG with app for OSX 10.14. Upon opening the table of contents, there's always some promoted (the arrow has been self selected so that the contents of that chapter is displayed) chapter_X. When you click on that chapter's arrow to close it, the PREVIOUS chapter's arrow gets promoted. It's annoying.In addition re bugs, there is a off-by-one difference between Location numbers in the LHS search results panel and the actual page's Location number.Yet another bug, (shees); If one inadvertently double clicks on a page using a mouse (or pad), the only way to shed the produced menu is to either single click on the next page (then of course return to your current page) or, click on th very bottom edge of the current page, or press the ESC key, or happen to luckily locate a small area on the page that upon clicking on it, the menu finally goes away. (Other annoyances on the OSX plat'. Sorry.)Oh yeah, (yup, another one), the KINDLE search engine is not smart. Most SE's I've worked with in my academics are smart. This includes products from major software dev companies. If one were to search in Kindle, it refuses to automatically return partial searches as you type. EG., searching for "fovea" (or any other number of words in your e-book), you must tyoe in THE COMPLETE word, "fovea". Of course you ask, what if you didn't know how to spell some word to search for?. One would think that Kindle would fix their bugs after allll these years. Nope.More bugs. Argh. For OSX current version, you can NOT close out the LHS arrows to the chapters in the Chapter thumbnail pane. Ie., you can not use a mouse or trackpad. Eg., when you close Ch6 out, Kindle automatically opens up Ch5. Close THAT out and it opens Ch4, etc. Wow. You are forced to use the Mac arrow buttons.Yet another newly discovered bug after posting the original complaint 4 months ago, (actually Kindle bugs have been around for years), is that there is no zoom in/out feature. It's greyed-out. A user should be able to zoom text in and out as (s)he pleases, ESPECIALLY for some of us that use ASSESSABILITY SETTINGS.
A**R
Highly recommended for software engineers on the "why" behind UX principles
If you want the cliff notes on what you'd learn in a UX graduate program, but don't have 3.5 years to spare for evening classes, you'll want to get this book. I've had to read a lot of UX books during grad school, and this is *the* UX book I recommend to other software engineers. The author's figure / ground example followed by the quote about how software engineers expect users to see what is actually on the screen should be taught in CS courses. Seriously, it is a perfect example on how perception is subjective. And I say this as a software engineer (CS / Math double major) who went back to school for a Masters degree in Human Factors (UX) to study how to make developer tools more usable (yes, it can be done). I wish I had been exposed to these topics back in my undergrad days, not only these UX principles, but more importantly, the *why* behind them (which I think makes this book so appealing to me as an engineer). I also recommend the book for your next flight. It's succinct and easy to read, which are important traits for a book explaining UX :)
K**N
More Good Mind Stuff
I read the 1st edition a few years back, and while I'm no psychologist, I felt like I better understood the rationale behind some common user interface guidelines. Guidelines can be quite useful, but hey, they're still just guidelines. I prefer understanding them, rather than just arbitrarily applying (or ignoring) them.In the 2nd edition of DWTMIM, content in previous chapters has been expanded and updated, and there are a couple of completely new chapters: decision making ("rarely rational") and hand-eye coordination (relevant to pointing and target selection). This edition also provides more visuals: updated examples of good and poor design, mobile design, and other illustrations. These help the reader grasp the relevant concepts, and make the book fresher and more interesting.If you haven't read the 1st edition yet, go for this 2nd edition.
E**M
Great condition
the book is received in great condition! Thank you!
M**N
Highly recommended for designers and anyone interested in design
This is an exceptionally useful book, not just for designers of user interfaces but for designers and interested readers of all sorts. It provides not only clear guidance about what to do; it helps the reader to understand why certain approaches work as they do, and it does so with clear language, illustrative graphics, and intriguing examples. It is fascinating reading for anyone interested in how the human brain actually works, and if you are like me, you won't be able to put it down until you have read the whole thing.
E**.
I use this book in my HCI courses that I ...
I use this book in my HCI courses that I teach to undergraduates. It's clear, concise, and insightful. I think this speaks volumes about the book's accessibility to someone at any level of knowledge about the subject matter. I met Jeff at CHI 2018 and he was kind and eager to discuss how his book could be improved. Thanks, Jeff!-James (this is my wife's Amazon account)
W**O
Concise and to the point
Well structured and well referenced book. A must foundation for UI designers. And includes all the perception party tricks! Recommended.
A**R
Its a new book , smells like new and no defects or writing inside
It may be used but it looks new. There are no defects or notes in the book. The pages are good as new and smells like a new book 📚. There is only one defect in one corner in the cover but thats all.
G**D
Another tour de force from Jeff Johnson
Got this book this morning and started browsing it right away. Couldn't put it down and read it through at one sitting. The writing is fresh and clear and the book is beautifully laid out with extensive excellent full colour illustrations. Following on from Johnson's earlier book GUI Bloopers, in this one he describes the neuropsychology behind good GUI design. The approach is thoroughly practical and avoids getting bogged down in the neuroscience itself. What it offers, however, is an exceptionally good introduction to the scientific basis for the many rules of good interface design that have emerged over the years. IMO it would be an excellent companion text for courses on human factors in human-computer interface design.Keep them coming, Jeff. We sorely need more books like this!
M**M
An interesting introduction for web designers
As someone without design experience who has been asked to design a website, I found this book fascinating, informative, and easy to read. Certainly the design that I will create will be influenced by the contents of this book. I have passed it on to colleagues as well worth reading.
J**S
Sehr umfassend, könnte aber etwas stärker auf die Praxis Bezug nehmen
Ich habe dieses Buch gerne gelesen. Es ist sehr verständlich und informativ geschrieben, allerdings eindeutig ein wissenschaftliches Buch. Ein bischen Vorwissen hatte ich dank meines Studiums der kognitiven Linguistik schon, es gab aber noch genug Neues, da ich mich mit UX Design so natürlich noch nicht befasst hatte. Die Theorie wird in diesem Buch sehr gut erläutert und mit vielen Beispielen untermalt. Einzig die praktische Umsetzung kommt für meinen Geschmack etwas zu kurz. Was aus den einzelnen theoretischen Aspekten nun wirklich folgt bzw. wie letzten Endes die einzelnen Aspekte in der Praxis zu einem großen Ganzen zusammen kommen, hätte ich gerne etwas ausführlicher beleuchtet gehabt. So nimmt man hauptsächlich theoretisches Wissen mit.
M**E
Excellent resource for designers of interactive systems
As working in the interaction design business, empiric and well founded information for reaching design decisions is crucial to me. There are many different design (especially GUI) guidelines available, but when it comes to the rationale behind there are only limited resources in the field. The book has a helpful structure around the most important aspects of how our mind works: perception, vision, reading, attention, memory, learning, decision making, motor coordination and time constraints. Each chapter has an abstract, keywords, the main text and concrete examples. The book is closed with a selection of quite recent references. Concerning the used examples, the book would benefit from a companion website to keep them up to date. I recommend the book to all designers of interactive systems who are interested in the reasons behind design guidelines.
M**E
Metodologia
Lo valuto per la sua funzione.L'ho scelto per imparare le metodologie contenute è però molto complesso.Lo consiglio a chi esperienza.
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